The Esoterica are much more interesting and flavorful that warlock's eldritch invocation, since they're just generally better designed for the levels you get them. Cantrips are a severely underappreciated aspect of D&D, I feel, and making them more important for your class's direction is a delight. A cantrip based class that allows focusing on abilities without simply dumping spells and spell lists all over the place? Yes please. With all that said, I love the hell out of this class. This is to denote that the player has the ability, instead of merely permission. Free action is also not a thing in 5e, and the player's handbook typically writes 'can' instead of 'may'. There's a couple of small blunders here and there, like "they can attempts Charisma saving throw" Disenchanter's 14th level ability.
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