Unlike Fury of Light, Shock instantly strikes the target rather than their location and therefore cannot miss.Shock will only stun enemies and will not knock them back, even if they are down or their knockdown gauge is full.Shock lacks a blast radius and cannot do splash damage.The discharge interval timer starts when an enemy comes in range of Shock.However, the discharge interval will not reset and should the enemy come within range again after the interval cooldown, they will be shocked immediately.If an enemy is in range of the skill, but moves away before the next discharge interval, the enemy will not be hit.Enemies will not always be hit simultaneously as each enemy has its own interval timer.All enemies within range will be hit by Shock on each discharge interval.Shock attacks much slower than Fury of Light, discharging at a 2 second interval.Shock will damage all enemies within range in a manner similar to Fury of Light.You may not target a party member's summoned Golem.Uses one Fire Crystal and two Wind Crystals.You may target yourself, a party member, a pet, your own summoned Golem, or a monster.Allows the player to cast Shock on a target, emitting shockwaves of Fire and Wind around them.(Material: 2 Wind Crystals, 1 Fire Crystal) Damage increases with a higher average of your Max HP, Max MP, and Max Stamina. Nearby enemies may become stunned or electrocuted, and you will not take any damage. You will still be able to move and use other skills. When active, a glowing shield will form around your body. A skill that generates powerful electricity using Wind Crystals from the Cylinder.
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